Monster quest game review




















That just seems like poor design to us. One other minor issue is that the hidden object scenes are full of pop-up text. Some provide clues, some are just for humor. However, they flicker on and off so quickly that they are often difficult to read. These could have been better designed. Similarly some of the writing is white on grey, quite hard to read for a game so dependent on text clues. We also noticed a few spelling errors — annoying in a game based on text accuracy. Those aspects aside, we liked the game.

It took a little while to get used to going back to the map so often, but once we did, game-play went smoothly. Fans of the television show on which this is based should be very pleased with its translation to a play-along game. Junior scientists of any age will enjoy the process of collecting and reviewing evidence to draw logical conclusions.

Monster Quest is an excellent example of a game that will please its target audience very well. Subscribe to GameZebo. Home Reviews Adventure. MonsterQuest Review.

Each abomination of nature is rendered with a surprising amount of detail, even on my ancient iPhone 3GS, and each one seems to be the result of some downright amazing conceptual work. The Armahillo is probably my current favorite…until I make something even more absurd, that is. Which brings everything back to the crux of this experience: mad science.

This is owed largely to the lack of a compelling or at least marginally interesting combat system. This forces players to constantly double-tap their intended target with very little payoff. The game even pre-selects the best monster for the job each time, totally removing any form of challeng or nuance.

Pokemon this is most definitely not. Things are even more disappointing when fighting other players, as the opposing forces square off in what can best be described as an absolute chaotic mess of a fight for all of three or four seconds, before a results screen pops up.

Size 4. Category Games. Compatibility iPhone Requires iOS 8. Price Free. In-App Purchases 1. App Support Privacy Policy. Family Sharing With Family Sharing set up, up to six family members can use this app. More By This Developer. Helix Waltz - Dress Up Drama. I get a similar feeling from the newly expanded monster riding system, which is equal parts cool and insane. Dealing damage with certain attacks or if another monster lays on the pain itself will eventually put a monster into a rideable state, but unlike previous games where that monster is then still ravenous and unwieldy, Rise gives you complete control of it.

You have a lot of time to do all this too, letting you drive monsters all the way across the map in order to do kaiju battle with another one, dropping extra materials and doling out some serious damage. Gone are those thrilling moments where another monster shows up unexpectedly and throws a monkey wrench into your fight in hilarious fashion — maybe some people will be happy about that lack of chaos, but it makes those monsters barely different from the tiny Endemic Life waiting to be picked up, which is a little strange.

Rampages are basically a weird blend between Monster Hunter and a tower defense game, letting you setup ballistas, cannons, and more to defend gates against waves of monsters. There are only four possible stronghold layouts to defend, and while the monsters attacking might change visually, a Khezu and a Basarios will basically break your gate the same way.

The real return draw of them is taking on the super-strong Apex monsters that cap off some High Rank Rampages, but eventually I just wished I could fight those out in the field instead of having to do the same tower defense song and dance again before they appeared. That said, Rampages do reward you for your time fairly well, offering a smattering of crafting materials from every type of monster present and boatload of Defender Tickets.

These can be used to customize your weapons with a new system called Rampage Skills, allowing you to tweak them with your choice of one of three additional bonuses. That could be between simple stuff like increasing attack, defense, or affinity, but some also offer more unique effects like increasing damage as your weapon dulls or dealing more damage to airborne enemies, among other things. Rampage Skills are also accompanied by a nifty Rampage weapon of each type, which is basically a blank slate onto which you can apply three Rampage Skills instead of one, letting you design your own custom tool of destruction.

Couple that customizability with another new system called Switch Skills, which lets each weapon swap out a few specific moves for alternate ones, and Rise returns some of the previous playstyle nuance that World streamlined away. Couple that with its relatively flat-feeling equipment and progression and Rise ends up looking more like an excellent foundation for Capcom to build upon rather than a deep game of its own at launch.

Have you played Monster Hunter Rise? Monster Hunter Rise. Monster Hunter Rise Review.



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