Free silent hill game online




















This is where a system of moral choice emerged. The ending of the game depends on the decisions made. It is based on a fictional horror story and plot of the game is the really scary. Yahoo Web Search Yahoo Settings. Sign In. Search query. All Videos Images News. Local Shopping. Anytime Past day Past week Past month. About , search results. Nov 7, 17K Views. People also ask. Silent Hill is a horror-survival video game series, centred around the dark and mysterious fictional town of Silent Hill.

Each game follows a character who is somehow connected to Silent Hill Heather , or searching for someone or something located within the town Harry, James. In both 'Good' endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.

Development of Silent Hill started in September For this reason, a Hollywood-like atmosphere was used for Silent Hill.

The staff members that were assigned to the game's development had failed at their previous projects. They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.

According to composer Akira Yamaoka, the developers did not know how to proceed with the Silent Hill project, either. As the time passed, the personnel and management of Konami lost their faith in the game, and the members of Team Silent increasingly felt like outsiders. Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the era of lower-budget 2D titles.

Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead. For this purpose, the team introduced a 'fear of the unknown' as a psychological type of horror. The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts. It was based on Western literature and films, as well as on depictions of American towns in European and Russian culture.

Artist Takayoshi Sato corrected inconsistencies in the plot, and designed the game's cast of characters. He also created 3D demos and presentations, and taught older staff members the fundamentals of 3D modeling.

However, he was not credited for this work as he did not have as much respect within Konami as older employees. Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work. As a consequence, his superior had to give in to his demand, and he was allowed to do character designs. To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill by himself.

Sato estimated the game's budget was lower than the cost of Japan's biggest games at the time. He said the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.

The American staff altered these names, as they considered them too uncommon. The names of these doors were taken from the names of the angels Ophiel, Hagith, Phaleg, and Bethor, who appear in a medieval book of black magic and are supposed to rule over planets.

This motif of giving names that suggest planets was used to signify that 'a deeper part of the realm of Alessa's mind is being entered,' according to Owaku. The soundtrack for Silent Hill was composed by sound director Akira Yamaoka, who requested to join the development staff after the original musician had left. The style of his compositions was influenced by Twin Peaks composer Angelo Badalamenti.

Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style. It was decided to make the song a tango, and Muranaka composed the melody for the English lyrics she had conceived. On October 29, , Perseverance Records released a 'Best Of' album, which features 16 newly interpreted instrumental tracks composed by Akira Yamaoka and arranged and performed by Edgar Rothermich.

Titled Play Novel: Silent Hill and released only in Japan in , it is a gamebook-style visual novel. Keep exploring Kongregate with more badges and games! Spend your hard earned kreds on some of these games! Hide the progress bar forever? Yes No. Your game will start after this message close. Report Cinematic Bug Install or enable Adobe Flash Player. Alternatively, we also recommend the SuperNova! Plugin for Chrome as an easy way to enable Flash content in the browser.

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